![]() ![]() Most of all, don't fixate on T4's - lower tiers aren't weak, and 2 T3's will generally kill a T4 without much trouble. There is a, relatively, small number of spells available here - the strength of this class lies in the siege units. They make it considerably easier to fight all sorts of battles and sieges. There's loads and loads more to do with the class, but I think this is a good starting point. This class specializes in lethal war machines. I've tried to keep it simple, and assumed AI opponents. This mixture results in units with decreased vulnerability to fire (20 Fire Protection ), but vulnerable to frost (20 Frost Weakness ). Having 2 of both in a stack with a hero and either a golem or racial bruiser makes for a decent clearing stack. 6 Next Classes General information Prev Races and units Dwarf This race is a mix between humans and ancient dragons. Get Cannons, which you can couple with Engineers. Some Golems are pretty sturdy, but pay the full price in the disabled regeneration. In case of machines, mix in some Engineers in your starting armies, and prioritize keeping them alive and getting them experience. A stack of cavalry lead by a hero is fast, can clear most sites, and is pretty efficient. All of these have Armored Cavalry, and aren't afraid to punch in melee. ![]() good races are Humans, orcs, elves or dwarves. The *common* routes are either Cavalry or Machines.Ĭavalry depends on getting Armored discount and Defense upgrade, as well as Side Arms, which gives a Fire Pistol ability to all cavalry. ![]()
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